Incredible nice shader and lighting.
The animation feel like I was on medication overdose.
Where did you get that beautiful displacement map?
Jean-Sebastien Perron
www.neuroworld.ws
Thanks; I used World Machine for primary output and then converted to
HDR with HDRShop to get the map. This is much better than an 8-bit
texture like bmp because of higher precision and reduced banding.
There's still some banding visible but it's not really distracting.
The limit for World Machine is 8192x8192 so that'll be the next step
(plus extra RAM) ;)
Hi
Indeed an exceptionally gorgeous piece this, I just loved it. What texture
resolution did you use for the displacement map?
Can you explain a little more about the HDR workflow? What formats, depths
etc to use. How to apply it all into RS3D?
Karl