Mark Heuymans wrote:
>Hello Mark
>
>> Vesa: does the Surface normal apply to a displaced surface? In other
>> words, do slope-dependent materials work?
>
>Yes, they do. Slope related features should be computed in the Surface
>Propertes shader using Bump Normal, not Surface Normal.
>
>Thanks for the beautiful animation! I hope you do not mind if I put
it into
>our web gallery?
>
>
>Best regards,
>
>Vesa
Of course, I'd be honoured!
Next, I'll add a flowmap (a simulated mapping of deposits, output of
World Machine), and maybe get rid of the camera motion.
Too bad I can't animate the actual erosion process: that would require
a different heightmap for every frame, and automatic processing by
HDRShop... makes me think of the Arexx days.
Jean-Sebastien: now that I think of it, no wonder it felt to you like
a medication overdose; I've been working on hospital animations for
two months. Apparently I can't get it out of my system :)
Here's an idea that mimics Vue's Ecosystem: is it possible (or easy to
implement) to paste objects on a surface according to a VSL channel? A
kind of Scope, but scope of objects' distribution (or 3d particles).
Paint hairs or trees by VSL! Can it be done?
tnx,
Mark H
Vue is an incredible software, too bad they don't offer tech support.
I bought Vue4 when it was brand new. It was and is a brilliant software,
but since there is no real tech support, I can't rely on it for big project.
And e-onsoftware is not a company respecting it's customers.
When they released Vue5, they never offer upgrade prices for Vue4 users.
Brilliants coders with extremely bad marketing.
I will never buy again an e-onsoftware product.
But echo system is one of the best feature.
It is possible to do the same with a plugin with ElectricImage.
But in the end it is easy to replicate by manual copy/placing :
-copy a couples of object and place them.
-Group all the previous objects
-copy and place the previous group 5 times
-Group everything again
-Copy the new group and place it many times
-etc...
-I swear you eyes will never see the difference.
You can also place object with physic.
Just put object in the air and let them fall on the ground.
Also you can cut polygon section on your model for water, ridge, flat.
Once you have only the polygon of the flat area, throw trees over them.
Then select the water section and throw some leaves and rock.
At the end destroy the 3 model and replace it with the real model of the
terrain.
Or simply random scatter copy along surface and delete the misplaced object.
Jean-Sebastien Perron
www.neuroworld.ws