Can you explain a little more about the HDR workflow? What formats, depths
etc to use. How to apply it all into RS3D?

Karl


Hi Karl,

I'm thinking of a general landscape tut...
In short, this is what I did if memory serves (this is a re-visit of an old project): 1. Generate a heighmap with World Machine. Books could be written about this, I've only seen the tip of the iceberg... It offers several high-precision output formats (but it works with 16-bit internally, hence some remaining banding that sometimes appears), I think in this case I used raw 32-bit floating point output. At this stage, you can also output other mappings like a flowmap, to make more interesting materials later in RS. I think the resolution I used is 2048x2048, I have to re-install HDRShop on my new system to check. 2. Import the 32-bit FP file into HDRshop. There are several options here, I forgot which one is correct. Export as HDR. 3. Set up the bump height material in RS with this HDR file as texture. Beware because the HDR-file is not limited to 0-1, make some test renders to determine max bumpheight.

Voila, I hope this helps,
Mark H

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