Hi,

Why do I always keep the same render times? Nah just joking, seems that I
use VSL operator 1-p1 in combination with Moore's law. lol
Since I discovered that DOF with scaling 0,25 instead of antialiasing looks
so much better, I've hardly any benefit of my new opteron system. 30 hour
renderings as ever, if it doesn't go higher, it's just at 9%.
Maybe it's better not to check Timo's rendertime DOF. What if that looks
even better? :)
Well on the other hand, beside the image quality there is some increase in
speed. In the old days I accepted two weeks for a 1024x1024 image. This one
will be 7087x1215 pixels.
The image better be good tomorrow night.... Off to some physical labour
then, instead of behind the screen, wouldn't hurt ;)

Arjo.

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