Hi Mark,

That's looking very good. And speed is quite ok imho. Most procedural
materials are slower than textures anyway.
Thank's for sharing!

Arjo.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Mark Heuymans
> Sent: woensdag 28 februari 2007 0:48
> To: user-list@light.realsoft3d.com
> Subject: Re: rooftiles enhanced
>
>
> > I'll first clean it up, back-engineer and improve it,
> >
> > -Mark H
> >
>
>
> OK, here's a preliminary version that works pretty well, but slow.. The
> patterns are different in each tile, no repetitions and no continuous
> pattern, because the StoneID variable is different for each tile (but
> constant inside each tile) and is used as input for the pattern
> generators.
> It's completely procedural now, no textures and no need for rotations any
> more. The procedural color is a simple noise, and also depends on the
> cracks. Surface Geometry is executed before Surface Properties, so we can
> use values calculated there to influence color! Still endless
> possibilities
> to explore, I'll try to make marble tiles next.
> There's still a lot of Arjo's code in here btw!
>
> -Mark H
>

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