Hi Mark, That's looking very good. And speed is quite ok imho. Most procedural materials are slower than textures anyway. Thank's for sharing!
Arjo. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Mark Heuymans > Sent: woensdag 28 februari 2007 0:48 > To: user-list@light.realsoft3d.com > Subject: Re: rooftiles enhanced > > > > I'll first clean it up, back-engineer and improve it, > > > > -Mark H > > > > > OK, here's a preliminary version that works pretty well, but slow.. The > patterns are different in each tile, no repetitions and no continuous > pattern, because the StoneID variable is different for each tile (but > constant inside each tile) and is used as input for the pattern > generators. > It's completely procedural now, no textures and no need for rotations any > more. The procedural color is a simple noise, and also depends on the > cracks. Surface Geometry is executed before Surface Properties, so we can > use values calculated there to influence color! Still endless > possibilities > to explore, I'll try to make marble tiles next. > There's still a lot of Arjo's code in here btw! > > -Mark H >