Hi Mark, Yes but then you're back to textures again :( Then you reduce Realsoft to a texture generator. But in the end it's the result that counts. So if an image with GI looks better and you can keep it in your RAM it's no problem. I use a google earth image on the ground level of my city that has 6000 pixels width and height.
Arjo. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Mark Heuymans > Sent: woensdag 28 februari 2007 16:10 > To: user-list@light.realsoft3d.com > Subject: Re: floortiles > > > > > > Hi Mark, > > > > That's looking very good. And speed is quite ok imho. Most procedural > > materials are slower than textures anyway. > > Thank's for sharing! > > > > Arjo. > > > > If it's too slow, for example in scenes with GI, it's possible to > render a > hires texture from this (camera straight from above) and use that texture > instead of the procedural. But that consumes more memory - it's always a > tradeoff... > > thanks for the feedback & more to follow, > -Mark H > > >