Matthias, Stefan and myself were discussing this the other evening at the IRC. RS needs the FBX filter to be fully sorted to handle skeletons / bones and that. Also at this stage RS needs the Collada filter to be implemented:
http://en.wikipedia.org/wiki/COLLADA Its being adopted widely. I too do the switching around the apps thing. I use Modo and Blender. Modo has recently added rudimentary IK. Blender 2.5 has a whole new animation system added. 2.5 not out officially yet, but builds available at graphicall.org I have gone back and forth with char animation between Modo and Blender using .MDD Aidan 2009/10/15 Matthias Kappenberg <m...@the-dimension.com>: > Hi Stefan, > > it's time consuming to learn the new apps > (Houdini and Maya, hehe and PMG, > I know Jean-Sebastien didn't like the last one). > > Maybe the new RS will have some *.mdd import option. > It's real fun to switch animations between the apps > without affecting any shading or other options. > Model in RS animate in another app and switch back > to render in RS without any problem would be great. > > Hopefully all the new stuff is in my head in the next two > or three month ;-) > Then I'll be fully back to RS :-) > In the meantime there's maybe not to much time left > to explore the new RS v7. > > Matthias > > > > ----- Original Message ----- > From: "Beg-inner" <begg...@spray.se> > To: <user-list@light.realsoft3d.com> > Sent: Wednesday, October 14, 2009 6:32 PM > Subject: Re: V7 release date yet? Field Evalutator.. > > >> Hi Matthias.. >> >> Ok.. I hope you dont do so much in other apps that you forget about RS =) >> >> And yeah dig out those olds prjs so the bugs can be found and fixed ! >> >> I had a fast look at your Fade issue.. and it seems buggy. >> Though materials and rendering is not the area I am good at (if any hehe=) >> Here is what I found out.. >> >> Yep you only have to move (or scale or anything that change so at least some >> surface part of the two objects differs) the 2nd sphere a fraction then the >> entire cross renders... >> The issue you having (as far as I see) is only happening when ALL surface of >> the two overlapping objects is exactly in the same space ! (When you use two >> or more object that is..) >> So if its a bug showing at that criteria, or it might be an accuracy thing >> similar to Boolean operations that you shouldnt have exact space of two or >> more objects, since you get artifacts...(z fighting..=) >> >> Though it dont seem to be only a two object in same space problem.. >> Do this in your fade prj you attached.... >> 1. Delete the sphere2 level >> 2. Duplicate the spherical Mapping in the Sphere1 level so you get this.. >> Sphere1Level >> Sphere >> SphereMap1 >> SphereMap2 (Rotate this 90 deg) >> (The same problem here, only the effects of the 2nd SphereMap is giving >> result) >> 3. Multiselect the two SphereMaps and use the 'Average' map thing on it and >> you get >> Sphere1Level >> Sphere >> Average >> SphereMap1 >> SphereMap2 (Rotated 90) >> (Now you at least gets the whole cross to render, but not what you want, as >> its not unified rendered.. its additive illuminated where they overlap and >> more faded where they dont,., >> >> Well I am no guru on VSL or materials in general... but those are my first >> and fast takes on this fade issue =) >> >> Take Care >> Best Regards >> Stefan Gustafsson ( Beg-inner ) >> A Proud Owner and User of Real3D and Realsoft3D.. >> >> >>> Hi Stefan, >>> >>> good idea :-) >>> Last days I've learned some other 3D apps, >>> some web-projects have stolen some time, too. >>> Maybe I should have a look for the old scenes. >>> Attached is another scene, which seems buggy to me. >>> "Fade on objects in same space". >>> Maybe you can confirm it :-? >>> Then I'll send it to the RS-Team, too. >>> >>> Matthias >>> > >>> >>>> Hi Matthias.. >>>> >>>> Now that you had Vesa's attention and the ability to fix the Field Ev... >>>> why >>>> dont you give him a prj to show the issues you know about the FE to get >>>> it >>>> fixed.. `? >>>> Or have you already done that, but privately to Vesa `? >>>> >>>> Its also always good to add each issue into the bugdatabase, then its >>>> easier >>>> for others on the beta team, me for example, to test it out if needed to >>>> pinpoint the actual bug(s), so they can easier be found and fixed. >>>> >>>> Take Care >>>> Best Regards >>>> Stefan Gustafsson ( Beg-inner ) >>>> A Proud Owner and User of Real3D and Realsoft3D.. >>>> >>>> >>>>> Great news :-) >>>>> Many thanks. >>>>> >>>>> Is the "field evaluator" fixed in v7, too :-? >>>>> >>>>> Matthias >>>>> >>>>> >>>>> ----- Original Message ----- >>>>> From: "Vesa Meskanen" <v...@realsoft.com> >>>>> To: <user-list@light.realsoft3d.com> >>>>> Sent: Wednesday, September 30, 2009 9:18 PM >>>>> Subject: Re: V7 release date yet? >>>>> >>>>> >>>>>> Hi, >>>>>> >>>>>>> Any news on v7 release date? >>>>>> >>>>>> We are testing the release candidates:) The expected release date is in >>>>>> October. >>>>>> >>>>>> I digged up some quick experiments and demos created during >>>>>> beta testing - the links are included below. >>>>>> >>>>>> Best regards, >>>>>> >>>>>> Vesa >>>>>> >>>>>> >>>>>> >>>>>> Return of the good old Real3D lathe tool: >>>>>> http://www.realsoft.com/beta/examples/lathe.htm >>>>>> >>>>>> Volumetric (Boolean) explosions: >>>>>> http://www.realsoft.com/beta/examples/explodebb.avi >>>>>> >>>>>> The new trajectory object capturing simulation-driven motions: >>>>>> http://www.realsoft.com/beta/examples/explodetraject.avi >>>>>> http://www.realsoft.com/beta/examples/extraj.avi >>>>>> >>>>>> V7 includes plenty of new ways to control particles: >>>>>> http://www.realsoft.com/beta/examples/axial2.avi >>>>>> http://www.realsoft.com/beta/examples/headmit.avi >>>>>> http://www.realsoft.com/beta/examples/hyperp.avi >>>>>> http://www.realsoft.com/beta/examples/noiseburst.avi >>>>>> http://www.realsoft.com/beta/examples/noisep.avi >>>>>> http://www.realsoft.com/beta/examples/whirl.avi >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -------------------------------------------------------------------------------- >>>> >>>> >>>> >>>> No virus found in this incoming message. >>>> Checked by AVG - www.avg.com >>>> Version: 8.5.409 / Virus Database: 270.13.115/2404 - Release Date: >>>> 09/30/09 >>>> 05:52:00 >>>> >>>> >> >> >> -------------------------------------------------------------------------------- >> >> >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 8.5.420 / Virus Database: 270.14.9/2428 - Release Date: 10/11/09 >> 06:39:00 >> >> > >