>RS is a strange powerful beast on an isolated island

Nicely put. 

For me a steep learning curve but the payback was always there even with next 
to 
zero skills. And now, a little further on of course, so very very worth the 
effort.

I think the "isolation" does it no harm at all.. For my purposes it has ended 
up 
as being a general all-round single component 3D CG app. Ideal for a small 
studio. 

.... stressing the "single component" aspect as a totally useful attribute. 
Useful, because, for one thing, I havent the slightest interest in checking 
every new plug in, app, whatever that's coming into the market .... no interest 
and no skill anyway. I need to be drawing and need a single shop to go to for 
that.

No harm in "preaching to the converted" as they say, Lol.

N.



________________________________
From: Mark Heuymans <atha...@casema.nl>
To: user-list@light.realsoft3d.com
Sent: Fri, 23 July, 2010 7:38:42 AM
Subject: Re: Fryrender plugin support

Hi Arjo,

I really should have a look at Vray, there even is a Sketchup plugin! (never 
had 
a look at that, having RS3d)

So many powerful RS features are tightly interwoven with the rendering 
engine... 
just some more examples from my bare head:
- VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's 
renderings!)
- VSL-defined Displacement
- blurred reflections and refractions
- material antialiasing
- UV sets
All these things and much more would be lost or would have to be set up from 
scratch in the external render engine. RS is a strange powerful beast on an 
isolated island, despite its basically very open architecture...

You are right about VSL´s lack of visual feedback, it doesn´t deserve the name 
`VISUAL shading language` - about time to switch to a node based interface! We 
are lucky RS is so flexible it´s possible to set up a better material preview 
but doing small test renders is the only way to judge what you´re doing.

good luck,
Mark



> Thank you Mark.
> 
> What you write about VSL is what I ment in my first reaction on Jason's
> question about a Fryrender plugin.
> On the other hand VSL is not the only way to create procedural materials.
> With Vray I can build procedural very easily. So procedurals won't be the
> problem. What I wanted to say about VSL in general is that it lacks visual
> feedback. It's all lines of code which doesn't give any visual idea about
> what you're doing. Maybe that's how programmers work, but that's not what
> I'm used to.
> 
> Booleans is a real problem in polygon based apps. Well only in round
> objects of course.
> 
> Arjo.
> 
>    

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