>RS is a strange powerful beast on an isolated island Nicely put.
For me a steep learning curve but the payback was always there even with next to zero skills. And now, a little further on of course, so very very worth the effort. I think the "isolation" does it no harm at all.. For my purposes it has ended up as being a general all-round single component 3D CG app. Ideal for a small studio. .... stressing the "single component" aspect as a totally useful attribute. Useful, because, for one thing, I havent the slightest interest in checking every new plug in, app, whatever that's coming into the market .... no interest and no skill anyway. I need to be drawing and need a single shop to go to for that. No harm in "preaching to the converted" as they say, Lol. N. ________________________________ From: Mark Heuymans <atha...@casema.nl> To: user-list@light.realsoft3d.com Sent: Fri, 23 July, 2010 7:38:42 AM Subject: Re: Fryrender plugin support Hi Arjo, I really should have a look at Vray, there even is a Sketchup plugin! (never had a look at that, having RS3d) So many powerful RS features are tightly interwoven with the rendering engine... just some more examples from my bare head: - VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's renderings!) - VSL-defined Displacement - blurred reflections and refractions - material antialiasing - UV sets All these things and much more would be lost or would have to be set up from scratch in the external render engine. RS is a strange powerful beast on an isolated island, despite its basically very open architecture... You are right about VSL´s lack of visual feedback, it doesn´t deserve the name `VISUAL shading language` - about time to switch to a node based interface! We are lucky RS is so flexible it´s possible to set up a better material preview but doing small test renders is the only way to judge what you´re doing. good luck, Mark > Thank you Mark. > > What you write about VSL is what I ment in my first reaction on Jason's > question about a Fryrender plugin. > On the other hand VSL is not the only way to create procedural materials. > With Vray I can build procedural very easily. So procedurals won't be the > problem. What I wanted to say about VSL in general is that it lacks visual > feedback. It's all lines of code which doesn't give any visual idea about > what you're doing. Maybe that's how programmers work, but that's not what > I'm used to. > > Booleans is a real problem in polygon based apps. Well only in round > objects of course. > > Arjo. > >