Hi everyone, Thanks for all the feedback. I wanted to engage a conversation about rendering capabilities and this seemed to stoke the fire a little.
What I see is people switching to other apps for their rendering needs and this is what I wanted to stop. Hopefully Realsoft will address this, now support for a new solution is relevant for most users. Some nice renders here, just a shame they are not from Realsoft. I made a stab at a slightly different site here for some advertising work I get contracted for from time to time. Put some architectural images from Pixel Perfect in there too to fill it up :), but a couple of new pics maybe not seen before. All Realsoft renders in the portfolio section, but in my mind not competitive enough in render quality/time/production useability. www.cgillustration.co.uk Let's see what comes out of the development plan phase in the coming months. Cheers, Jason -----Original Message----- From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Mark Heuymans Sent: Thursday, July 22, 2010 8:39 PM To: user-list@light.realsoft3d.com Subject: Re: Fryrender plugin support Hi Arjo, I really should have a look at Vray, there even is a Sketchup plugin! (never had a look at that, having RS3d) So many powerful RS features are tightly interwoven with the rendering engine... just some more examples from my bare head: - VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's renderings!) - VSL-defined Displacement - blurred reflections and refractions - material antialiasing - UV sets All these things and much more would be lost or would have to be set up from scratch in the external render engine. RS is a strange powerful beast on an isolated island, despite its basically very open architecture... You are right about VSL´s lack of visual feedback, it doesn´t deserve the name `VISUAL shading language` - about time to switch to a node based interface! We are lucky RS is so flexible it´s possible to set up a better material preview but doing small test renders is the only way to judge what you´re doing. good luck, Mark > Thank you Mark. > > What you write about VSL is what I ment in my first reaction on Jason's > question about a Fryrender plugin. > On the other hand VSL is not the only way to create procedural materials. > With Vray I can build procedural very easily. So procedurals won't be the > problem. What I wanted to say about VSL in general is that it lacks visual > feedback. It's all lines of code which doesn't give any visual idea about > what you're doing. Maybe that's how programmers work, but that's not what > I'm used to. > > Booleans is a real problem in polygon based apps. Well only in round > objects of course. > > Arjo. > >