Damnit, I of course had some new problems with the shader...
These occur when you use reflection or transparency (which you most probably 
will when you use anisotropic highlights...).
I believe I already have the solution, but I´ll have to "investigate" a little 
further.
Oh, plus you have to use a good render quality ("Quality over speed" for 
example), or you´ll get huge "artefacts".

But since nobody has even answered me on this one, I assume that nobody has 
come to these problems...

Come on people, has anybody even received my email?
Why is it so quiet whenever I post something about new shaders?
Shouldn´t at least SOMEone say at least something like "Interesting."?


Greetz

Martin
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