You deliberately want to motivate me, right? ;-)
Good to hear that someone could find use for those shaders.

Regarding Realsoft:
Perhaps then it´s their vision that I can´t agree on.
They´ve often shown pure genius.
But then important features that have been demanded by the users for years 
aren´t even talked about by the developers until today.
May be that it´s my ego and I shouldn´t care that much.
I must confess that I believe to have some good ideas, and perhaps I just miss 
the chance to bring them into a discussion of new features.
Like e. g. the way that materials are handled with it´s unsystematic multitude 
of possibilities (like SDK-C/C++, JavaScript, V3-Material, VSL-Material, 
Procedure Library, Templates, etc.)

I could write a lot about that.
Writing it down in detail and posting it on the list seems silly though, when I 
know that most people won´t bother and I won´t get a reaction from the people 
in charge.
On the other hand, not offering my propositions get´s me the feeling of "not 
having done enough", because for some topics I feel pretty strongly.

So, as you see it´s probably just an ego-thing on my side. ;-)


Greetz

Martin


-------- Original-Nachricht --------
> Datum: Fri, 7 Jan 2011 08:15:37 +0000
> Von: leee <l...@spatial.plus.com>
> An: user-list@light.realsoft3d.com
> Betreff: Re: Ashikhmin-Shirley Highlights for RS3D

> On Friday 07 Jan 2011, mengil...@gmx.net wrote:
> > First of all: Thanks! =D
> > It was so quiet that I had even thought my mails would perhaps
> > for some strange reason have not been received.
> >
> >
> > So, regarding the shader(s):
> [snip...]
> 
> Although I'm not as active as I used to be, re working on 3D 
> projects, I really appreciated your insights and explanations of 
> the shaders you have been working on.
> 
> Some of the ideas I've had for pictures, and which I've actually 
> started working on, have been stymied because I have not been able 
> to achieve the material effects that would really make the images 
> work.  Some of the shaders you mentioned though, and their effects, 
> sound just like what I have been looking for, so I hope you 
> persevere with them.
> 
> Whilst I think I can understand the frustration you feel about the 
> seeming lack of feedback and response from the RS3D devs, I also 
> think I understand, at last to some degree, how the Meskanen bros 
> work.  With such a small development team i.e. just the two of 
> them, the only way that anything can be achieved in reasonable 
> time-scales is for them to identify what they want to achieve and 
> then stick to that and not allow themselves to be diverted or 
> distracted from their 'vision' of what they want to achieve with 
> RS3D.  Although they rarely comment on issues discussed on the 
> mailing lists, I do beleieve that they take note of what is said 
> and, where possible, incorporate it into their plans, even if this 
> may not be apparent in the immediate short term.
> 
> LeeE

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