You deliberately want to motivate me, right? ;-) Good to hear that someone could find use for those shaders.
Regarding Realsoft: Perhaps then it´s their vision that I can´t agree on. They´ve often shown pure genius. But then important features that have been demanded by the users for years aren´t even talked about by the developers until today. May be that it´s my ego and I shouldn´t care that much. I must confess that I believe to have some good ideas, and perhaps I just miss the chance to bring them into a discussion of new features. Like e. g. the way that materials are handled with it´s unsystematic multitude of possibilities (like SDK-C/C++, JavaScript, V3-Material, VSL-Material, Procedure Library, Templates, etc.) I could write a lot about that. Writing it down in detail and posting it on the list seems silly though, when I know that most people won´t bother and I won´t get a reaction from the people in charge. On the other hand, not offering my propositions get´s me the feeling of "not having done enough", because for some topics I feel pretty strongly. So, as you see it´s probably just an ego-thing on my side. ;-) Greetz Martin -------- Original-Nachricht -------- > Datum: Fri, 7 Jan 2011 08:15:37 +0000 > Von: leee <l...@spatial.plus.com> > An: user-list@light.realsoft3d.com > Betreff: Re: Ashikhmin-Shirley Highlights for RS3D > On Friday 07 Jan 2011, mengil...@gmx.net wrote: > > First of all: Thanks! =D > > It was so quiet that I had even thought my mails would perhaps > > for some strange reason have not been received. > > > > > > So, regarding the shader(s): > [snip...] > > Although I'm not as active as I used to be, re working on 3D > projects, I really appreciated your insights and explanations of > the shaders you have been working on. > > Some of the ideas I've had for pictures, and which I've actually > started working on, have been stymied because I have not been able > to achieve the material effects that would really make the images > work. Some of the shaders you mentioned though, and their effects, > sound just like what I have been looking for, so I hope you > persevere with them. > > Whilst I think I can understand the frustration you feel about the > seeming lack of feedback and response from the RS3D devs, I also > think I understand, at last to some degree, how the Meskanen bros > work. With such a small development team i.e. just the two of > them, the only way that anything can be achieved in reasonable > time-scales is for them to identify what they want to achieve and > then stick to that and not allow themselves to be diverted or > distracted from their 'vision' of what they want to achieve with > RS3D. Although they rarely comment on issues discussed on the > mailing lists, I do beleieve that they take note of what is said > and, where possible, incorporate it into their plans, even if this > may not be apparent in the immediate short term. > > LeeE -- Neu: GMX De-Mail - Einfach wie E-Mail, sicher wie ein Brief! Jetzt De-Mail-Adresse reservieren: http://portal.gmx.net/de/go/demail