Hi Martin, I'm very interested :-)
But there was not enough time left on my side, to play with the shader .... Matthias BTW: Happy new year :-) ----- Original Message ----- From: <mengil...@gmx.net> To: <user-list@light.realsoft3d.com> Sent: Wednesday, January 05, 2011 5:59 PM Subject: Re: Ashikhmin-Shirley Highlights for RS3D > Damnit, I of course had some new problems with the shader... > These occur when you use reflection or transparency (which you most probably > will when you use anisotropic highlights...). > I believe I already have the solution, but I´ll have to "investigate" a > little further. > Oh, plus you have to use a good render quality ("Quality over speed" for > example), or you´ll get huge "artefacts". > > But since nobody has even answered me on this one, I assume that nobody has > come to these problems... > > Come on people, has anybody even received my email? > Why is it so quiet whenever I post something about new shaders? > Shouldn´t at least SOMEone say at least something like "Interesting."? > > > Greetz > > Martin > -- > Neu: GMX De-Mail - Einfach wie E-Mail, sicher wie ein Brief! > Jetzt De-Mail-Adresse reservieren: http://portal.gmx.net/de/go/demail >