Hi Martin,

I'm very interested :-)

But there was not enough time left on my side, to play
with the shader ....

Matthias

BTW: Happy new year :-)


----- Original Message ----- 
From: <mengil...@gmx.net>
To: <user-list@light.realsoft3d.com>
Sent: Wednesday, January 05, 2011 5:59 PM
Subject: Re: Ashikhmin-Shirley Highlights for RS3D


> Damnit, I of course had some new problems with the shader...
> These occur when you use reflection or transparency (which you most probably 
> will when you use anisotropic highlights...).
> I believe I already have the solution, but I´ll have to "investigate" a 
> little further.
> Oh, plus you have to use a good render quality ("Quality over speed" for 
> example), or you´ll get huge "artefacts".
> 
> But since nobody has even answered me on this one, I assume that nobody has 
> come to these problems...
> 
> Come on people, has anybody even received my email?
> Why is it so quiet whenever I post something about new shaders?
> Shouldn´t at least SOMEone say at least something like "Interesting."?
> 
> 
> Greetz
> 
> Martin
> -- 
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