Not sure how it was coded, but on http://flex.apache.org/community-showcase.html

CityU Mobile runs really really nice on my nexus 5 (I know it’s a higher end), 
you should check it out

-----Original Message-----
From: After24 [mailto:[email protected]] 
Sent: 02 April 2014 11:13
To: [email protected]
Subject: Re: Coding a better flex mobile app

Hello,

>From my personal experience, it's not possible to get a super fluid app using 
>flex mobile (especially on mid range phones and tablets). I think this 
>perception is mainly due to the list component which never reaches 50/60 fps 
>even when its itemRender is well optimized.

I know that this need of smoothness is very subjective, but for me it’s 
essential and greatly improves the user experience and the pleasure to use an 
app.
I understand that the flex framework wasn’t originally designed to run on 
mobile devices and that optimizations are limited because of the architecture 
of the framework (14 000 lines of codes for UIComponent for example). I’m 
absolutely not complaining about it and the situation is going better and 
better with new generations of mobile devices.

But for now I’m forced to choose other solutions to get a fluid mobile app, to 
be specific I use :

- Starling
- Feather UI
- Robotleg
- AS3 signal

I’m very happy with the result but frankly, the choice between this stack and 
flex will be a no brainer if flex was able to perform as well on mobile.
This is the trap with flex, it’s so good and easy to develop with it that 
others solutions, even if they works well, are very far from approaching the 
ease of working with flex :-)

One more time, it’s not a criticism, I’m absolutely not complaining, it’s just 
my personal opinion about flex on mobile.



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