Hi all video interests,

just my 2 cents to add some value to this discussion. I would advise to
avoid the "K-Lite Mega Codec Pack" unless you know exactly what you
are doing. The chance to mess up your system on the long run is high.

"ffdshow tryouts" is the better solution here.

Lars Nooden wrote:
Christian Lippka wrote:

It's not a matter of re-inventing the wheel, it's a matter of not being
suckered into using APIs that are not working as advertised.
They work as advertised, install an mp4 codec and it works.

And it does not rely on a proprietary media player on windows. As I said it
uses direct show which is part of the the published DirectX API.

And *that* is proprietary. It is foolish to leave OpenGL which is the
standard for games graphics.
wow, first "shame", now "foolish". No wonder developers try to avoid
users mailing lists :-) Can you please explain how using OpenGL solves
the issue of video decoding? Last time I checked OpenGL had no support
for videos.

Do you think it is a shame that most games on windows use DirectX and
don't program all the available graphics hardware directly?

If that assertion is true, then yes it is a shame that DirectX has
gained traction.  There is still, despite years of effort by MS, still
OpenGL even on Windows.
OOo moved away from OpenGL because of the many many driver issues that
where reported by its users.

Regards,
Christian

---------------------------------------------------------------------
To unsubscribe, e-mail: users-unsubscr...@openoffice.org
For additional commands, e-mail: users-h...@openoffice.org

Reply via email to