On my side, I don't do anything in the object template with 
SetCallAsFunctionHandler.
I have tested setting my object template SetCallAsFunctionHandler and as 
you say, instant tooltip in DevTools shows the object as anonymous, but 
still prints as [object MyStuff] in the console.
so I am afraid I can't be of any more help :(

best
- i

El martes, 22 de mayo de 2018, 7:56:26 (UTC+2), Anoop R. S. escribió:
>
> Hi,
> I read around a bit and did some changes. 
> Instead of using an *ObjectTemplate *directly, for wrapping the C++ 
> object, I created a *FunctionTemplate *first, used *SetClassName()* and 
> then called *InstanceTemplate()* to create an *ObjectTemplate *from it. 
> All handlers were set on this *ObjectTemplate*. Now  the name is getting 
> displayed for the returned object. :)
> However, there is a catch. When I set the callback 
> *SetCallAsFunctionHandler()* on the *ObjectTemplate*, it stops working 
> and starts showing up as *f anonymous()*. I need this because I want to 
> further call the object as a function. 
> ibon, can you please check if *SetCallAsFunctionHandler()* is set for 
> your *ObjectTemplate*?
>
> regards,
> Anoop R. S.
>
> On Tuesday, 22 May 2018 10:03:11 UTC+5:30, Anoop R. S. wrote:
>>
>> Thank you for your reply, ibon.
>> I am using *FunctionTemplate *to expose the keyword '*Point*'. So, it 
>> will call the function registered with the *FunctionTemplate*. In that 
>> function, I am using *ObjectTemplate* to wrap the C++ object and return. 
>> For the *ObjectTemplate*, I am setting the handlers. (
>> *v8::NamedPropertyHandlerConfiguration* and 
>> *v8::IndexedPropertyHandlerConfiguration*)
>> I tried using *SetClassName()* on the *FunctionTemplate*. That worked in 
>> a different way. Now, when I do mouse over on '*Point*', it is 
>> displaying the string I am populating.
>>
>>
>> <https://lh3.googleusercontent.com/-PSLiQPCRb1I/WwOX4xdV49I/AAAAAAAAFsE/G3j_Hd1AhdQ6RlW0L0urVEDFpMW4L_MzQCLcBGAs/s1600/Capture.PNG>
>>
>> Where as, if *SetClassName()* is not called, it is displayed as 
>> anonymous. 
>>
>>
>> <https://lh3.googleusercontent.com/-R8rnC7ug-a0/WwOX-DvaSKI/AAAAAAAAFsI/Y8eMsL2C5_IYW7RKOStkOUMnThbqdf6PgCLcBGAs/s1600/Capture2.PNG>
>>
>> My aim is to change the value being displayed for the variable p, to 
>> which I am returning an *ObjectTemplate*. 
>> Or, is it that I can use a *FunctionTemplate* to return? In that case, 
>> how can I set the handlers? 
>> I used the source 
>> *https://github.com/v8/v8/blob/master/samples/process.cc* 
>> <https://github.com/v8/v8/blob/master/samples/process.cc> as a guide. 
>>
>> Maybe I am not doing it properly here. The Embedder's guide says:
>>
>>> Each function template has an associated object template. This is used 
>>> to configure objects created with this function as their constructor.
>>
>> But it seems I am using an unrelated *ObjectTemplate* to wrap C++ 
>> object. Please correct me if I am wrong. I am inferring that you are using 
>> the associated *ObjectTemplate *of the of the *FunctionTemplate *to wrap 
>> the C++ object. 
>> Also, from *v8.h:*
>>
>> /** 
>> * Set the class name of the FunctionTemplate. This is used for 
>> * printing objects created with the function created from the 
>> * FunctionTemplate as its constructor. 
>> */ 
>> void SetClassName(Local<String> name);
>> This also leads me to believe that I am not using the *ObjectTemplate *as 
>> intended. 
>>
>> regards,
>> Anoop R. S.
>>  
>> On Monday, 21 May 2018 14:03:25 UTC+5:30, ibon wrote:
>>>
>>> Have you tried setting the class name in the FunctionTemplate ?
>>>
>>> interface_template->SetClassName( v8::String )
>>>
>>> This names my objects as expected. I also get [object MyObject] instead 
>>> of [object Object] when calling Object's prototype toString.
>>> You also might want to name the prototype by setting the GetToStringTag 
>>> symbol in the prototype object template.
>>>
>>>
>>> El lunes, 21 de mayo de 2018, 6:40:45 (UTC+2), Anoop R. S. escribió:
>>>>
>>>> Hi All,
>>>> I noticed another behaviour. If the callback *SetCallAsFunctionHandler() 
>>>> *is implemented for the ObjectTemplate, the value of the object is 
>>>> displayed as *f anonymous() *as shown below. 
>>>>
>>>>
>>>> <https://lh3.googleusercontent.com/-CS_h9_oMPmM/WwJMTnHwc-I/AAAAAAAAFrg/aDVzcqVeqmEsmdi53rFQ1b0YV23r1ainQCLcBGAs/s1600/Capture.PNG>
>>>>
>>>> it seems to be overriding the callbacks 
>>>> *NamedPropertyHandlerConfiguration* and 
>>>> *IndexedPropertyHandlerConfiguration 
>>>> *(with respect to how it is displayed only). 
>>>>
>>>> Is there any way to override this behaviour? 
>>>>
>>>> I tried tracking where it is getting populated as *function, *but 
>>>> ended up in *CALL_GENERATED_CODE* called in *Invoke()* in 
>>>> *execution.cc*
>>>>
>>>>
>>>> regards,
>>>> Anoop R. S.
>>>>
>>>> On Tuesday, 8 May 2018 10:05:12 UTC+5:30, Anoop R. S. wrote:
>>>>>
>>>>> Hi All,
>>>>> I am trying out a debugger prototype using the remote debugger 
>>>>> protocol. 
>>>>> Going by the standard example in Embedder's Guide:
>>>>> C++ class:
>>>>> -------------
>>>>> class Point {
>>>>>  public:
>>>>>   Point(int x, int y) : x_(x), y_(y) { }
>>>>>   int x_, y_;
>>>>> }
>>>>>
>>>>> Usage in JavaScript:
>>>>> ---------------------------
>>>>> var p = Point(1,2);
>>>>>
>>>>> Has anyone tried debugging a wrapped C++ object that is being returned 
>>>>> to Javascript? Is it possible? 
>>>>>
>>>>> regards,
>>>>> Anoop R. S.
>>>>>
>>>>

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