Most people who play the modules don't tend to open them up with the editor.
I understand your quest, and don't know the answer, but I still don't see
why you need that. As I said, most people won't be trying to edit it except
the module author and maybe other module authors trying to see how something
was done which is neat that they didn't know about.

On 8/19/06, Jose V. Lorenzo <[EMAIL PROTECTED]> wrote:
>
>   Hi again
>
> I think you didn't understood me or i explained very bad! I'm developing
> my OWN game with my OWN (or public) material.
>
> The problem in this module, is that I've used too much Layers which are
> activated and desactivated with the same Keys, just to show differents
> images depending of the moment. If some person edits this pieces and access
> to this layers, they appears again as unactived, so when you try to play a
> game the will not work properly.
>
> I want to invalid the edit mode to protect the module of accidents. Is
> there any way to do that? According with your message, it seems NO.
>
> Thanks again for your help
>
>
> ---------------------------------
>
> LLama Gratis a cualquier PC del Mundo.
> Llamadas a fijos y móviles desde 1 céntimo por minuto.
> http://es.voice.yahoo.com
>
>
> [Non-text portions of this message have been removed]
>
>  
>


[Non-text portions of this message have been removed]



 
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