Although I think you are worrying too much for friendly play--if you really 
think someone is cheating, just don't play them anymore.  Just like real life, 
there's people completely capable of cheating you, personally, right in front 
of your eyes, and you'd never be abel to prove it or likely even realize it.  
That's why Las Vegas pays a lot of money in every casino to have multiple 
cameras watching everywhere and multiple operators watching specific as well 
random games in progress.  Personally, unless you decide to run a tournament 
with prizes or something, I wouldn't worry about it.  And actually, how many 
conventions and competitions have you been to that have the kind of security 
and observation that a casino does?
 
But, if it really worries you, make your own modules and use the internet dice 
function.  You can either go check the internet logs on the website, or even, 
in most cases have the interent dice roller email you the results of every 
roll.  Yes it won't stop cheating in-action, but it would catch a cheater 
after-the-fact, and they would have trouble finding opponents after that.
 
At the end of the day, you get to decide with whom you do or do not play.

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of 
scotthagarty
Sent: Monday, August 21, 2006 2:24 PM
To: [email protected]
Subject: [vassalengine] Re: Security cuestion



Our group has discussed this security issue as well, and it would be
great to at least have the option to either leave a module "public" or
save it with some sort of security "lock". I agree completely,
cheating isn't worth much and by and large cheating in an open source
community shouldn't be a problem...but not everyone who plays these
modules is "responsible" or "mature enough" to realize that there is
no point to cheating.

My counter is...how would you know if your opponent has cheated in a
match where you've lost? You could chaulk it up to "it just wasn't in
the cards/die rolls/etc"...or maybe...you're opponent had cooked up a
nifty java cheat for the die rolling mechanism...

As the VASSAL community grows larger and larger, security features are
something to at least consider...

Scott

--- In [email protected] <mailto:vassalengine%40yahoogroups.com> , 
"Jerry" <[EMAIL PROTECTED]> wrote:
>
> We all learn from each other. 
> 
> Next time you will start with the reset in mind.
> 
> If someone cheats its not worth much to them. Dont see the point. 
> 
> I've never found it an issue seems like you have. 
> 
> In fact I can't recall ever coming across someone who has cheated
against me
> in over 25 years of wargaming. 
> 
> I know when I deserve to lose and when fate is just not on my side
and when
> I deserve to win ,lol.
> 
> 
> 
> -------Original Message-------
> 
> From: jovilop
> Date: 08/20/06 23:18:45
> To: [email protected] <mailto:vassalengine%40yahoogroups.com> 
> Subject: [vassalengine] Re: Security cuestion
> 
> Maybe it's not polite, but I've edit every Vassal modules I downloaded. 
> Just to learn how they're done. It could be a good idea to create a 
> Reset-key, but it would take a hard work. 
> 
> Another thing I would like to avoid are ¿triks?. If I've defined a 
> trigger action to increase the gold of a city, but other people learn 
> how to increase without active the trigger, that could be a problem!
> 
> I don't mind. The module would finished in a few days. Thanks again.
> 
> 
> 
> 
> 
> [Non-text portions of this message have been removed]
>



 
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