On Sep 15, 2011, at 7:17 PM, Gregg Eshelman wrote:

> I dunno why Apple had the weird 832x624 resolution. Could be a desire to keep 
> a 72dpi image or possibly to thumb a nose at the PC world's 800x600 
> resolution. 39,168 more pixels, ha!

I would think two-fold.  First, as you mentioned, keeping the 72dpi "standard" 
which Apple used, and second more fully utilizing the video memory.  800 x 600 
x 8bits requires 480,000 Bytes of video memory.  832 x 624 x 8bits requires 
519,168 Bytes of video memory.  A 512 KB (524,288 Bytes) video card would only 
be 92% utilized in 800x600, while it would be 99% utilized at 832x624.  
Frankly, the 800x600 resolution is rather silly from an engineering perspective 
since there is a reasonable amount of wasted video memory.

Derek

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