I’m curious as to whether configuring the X server to be headless would also 
work around this.

> On Dec 6, 2019, at 7:27 PM, Richard Ems <[email protected]> wrote:
> 
> This solved the issue for me on CentOS 7.7 with NVIDIA 440.36 and VirtualGL 
> 2.6.3.
> Thanks Patrik !
> 
>> On Friday, 6 December 2019 11:22:38 UTC-3, Patrik Pira wrote:
>> From the changelog for 440.26:
>> 
>> - Enabled HardDPMS by default. See the README entry on the X configuration
>>       option "HardDPMS" for more information.
>> 
>> Try,
>> 
>> Option "HardDPMS" "false"
>> 
>> 
>>> Den lördag 19 oktober 2019 kl. 10:47:32 UTC+2 skrev ziegler:
>>> I have set up VirtualGL to run OpenGL applications on an Nvidia card 
>>> through TurboVNC.
>>> 
>>> I run lightdm display manager, and a mate-session.
>>> 
>>> Based on what glxinfo tells me, the setup seems to be working:
>>> 
>>> "OpenGL vendor string: NVIDIA Corporation
>>> OpenGL renderer string: GeForce GTX 1650/PCIe/SSE2
>>> OpenGL core profile version string: 4.6.0 NVIDIA 440.26"
>>> 
>>> I now have the strange effect that basically any application (I have tried 
>>> glxgears, glxspheres and my own custom code) that I run through vglrun runs 
>>> with exactly 1.00 FPS (check the screenshot below).
>>> 
>>> The CPU usage while running is negligible, so I assume that there is some 
>>> artificial throttling happening, like some bogus VSYNC.
>>> 
>>> One thing special maybe about my setup is that this is a rack mount server, 
>>> which, appart from the discrete Nvidia card, also has an onboard VGA which 
>>> runs GL via mesa, so this is a dual head setup.
>>> 
>>> I separately tried
>>> 
>>> VGL_SPOILLAST=0
>>> VLS_SYNC=1
>>> 
>>> With no noticeable effect.
>>> 
>>> Has anybody experienced this strange effect? Any ideas on how to solve it?
>>> 
>>> Any hint is appreciated, Thanks!
>>> 
>>> Julius
>>> 
>>> 
>>> 
>>> 
> 
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