One more thing: to get it to work without a monitor connected I added 
Option "AllowEmptyInitialConfiguration" "true"
to the Device section.

On Saturday, August 29, 2020 at 2:24:47 PM UTC-4 Eric Frey wrote:

> I was having the same issue with version 450.66 on a CentOS 7 system. 
> Commenting out Option "DPMS" in the monitor section and adding Option 
> "hardpms" "false" as suggested by Patrik Pira fixed the problem. Many 
> thanks for the posts.
>
> On Monday, February 3, 2020 at 4:16:43 PM UTC-5 Patrik Pira wrote:
>
>> Looks like the Nvidia driver version 440.59 might be fixed now. I have 
>> not tried it though.
>>
>> From the releasenotes:
>> - Disabled frame rate limiting for configurations without active displays 
>> when HardDPMS is enabled.
>>
>> Den fre 6 dec. 2019 15:22Patrik Pira <[email protected]> skrev:
>>
>>> From the changelog for 440.26:
>>>
>>> - Enabled HardDPMS by default. See the README entry on the X configuration
>>>       option "HardDPMS" for more information.
>>>
>>>
>>> Try,
>>>
>>> Option "HardDPMS" "false"
>>>
>>>
>>> Den lördag 19 oktober 2019 kl. 10:47:32 UTC+2 skrev ziegler:
>>>>
>>>> I have set up VirtualGL to run OpenGL applications on an Nvidia card 
>>>> through TurboVNC.
>>>>
>>>> I run lightdm display manager, and a mate-session.
>>>>
>>>> Based on what glxinfo tells me, the setup seems to be working:
>>>>
>>>> "OpenGL vendor string: NVIDIA Corporation
>>>> OpenGL renderer string: GeForce GTX 1650/PCIe/SSE2
>>>> OpenGL core profile version string: 4.6.0 NVIDIA 440.26"
>>>>
>>>> I now have the strange effect that basically any application (I have 
>>>> tried glxgears, glxspheres and my own custom code) that I run through 
>>>> vglrun runs with exactly 1.00 FPS (check the screenshot below).
>>>>
>>>> The CPU usage while running is negligible, so I assume that there is 
>>>> some artificial throttling happening, like some bogus VSYNC.
>>>>
>>>> One thing special maybe about my setup is that this is a rack mount 
>>>> server, which, appart from the discrete Nvidia card, also has an onboard 
>>>> VGA which runs GL via mesa, so this is a dual head setup.
>>>>
>>>> I separately tried
>>>>
>>>> VGL_SPOILLAST=0
>>>> VLS_SYNC=1
>>>>
>>>> With no noticeable effect.
>>>>
>>>> Has anybody experienced this strange effect? Any ideas on how to solve 
>>>> it?
>>>>
>>>> Any hint is appreciated, Thanks!
>>>>
>>>> Julius
>>>>
>>>> [image: Annotation 2019-10-19 104529.png]
>>>>
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