Looks like the Nvidia driver version 440.59 might be fixed now. I have not
tried it though.

>From the releasenotes:
- Disabled frame rate limiting for configurations without active displays
when HardDPMS is enabled.

Den fre 6 dec. 2019 15:22Patrik Pira <[email protected]> skrev:

> From the changelog for 440.26:
>
> - Enabled HardDPMS by default. See the README entry on the X configuration
>       option "HardDPMS" for more information.
>
>
> Try,
>
> Option "HardDPMS" "false"
>
>
> Den lördag 19 oktober 2019 kl. 10:47:32 UTC+2 skrev ziegler:
>>
>> I have set up VirtualGL to run OpenGL applications on an Nvidia card
>> through TurboVNC.
>>
>> I run lightdm display manager, and a mate-session.
>>
>> Based on what glxinfo tells me, the setup seems to be working:
>>
>> "OpenGL vendor string: NVIDIA Corporation
>> OpenGL renderer string: GeForce GTX 1650/PCIe/SSE2
>> OpenGL core profile version string: 4.6.0 NVIDIA 440.26"
>>
>> I now have the strange effect that basically any application (I have
>> tried glxgears, glxspheres and my own custom code) that I run through
>> vglrun runs with exactly 1.00 FPS (check the screenshot below).
>>
>> The CPU usage while running is negligible, so I assume that there is some
>> artificial throttling happening, like some bogus VSYNC.
>>
>> One thing special maybe about my setup is that this is a rack mount
>> server, which, appart from the discrete Nvidia card, also has an onboard
>> VGA which runs GL via mesa, so this is a dual head setup.
>>
>> I separately tried
>>
>> VGL_SPOILLAST=0
>> VLS_SYNC=1
>>
>> With no noticeable effect.
>>
>> Has anybody experienced this strange effect? Any ideas on how to solve it?
>>
>> Any hint is appreciated, Thanks!
>>
>> Julius
>>
>> [image: Annotation 2019-10-19 104529.png]
>>
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