> When a person enters a world they get to choose one of the
> standard avatars or a custom one (in VNet). Perhaps we need
> a default or previous one listed in some kind of VNet settings
> file on the user's machine.

the problem with this is
an applet cannot open a file on your local machine...
this violates the security model

I am trying to avoid making this an application
which one has to download and install

as an applet
they need not download and install anything
and they are guaranteed to get the latest version
each time they go to the site

> enter the world as the penguin from Wallace & Grommit, doesn't ruin your
> desire to be taken seriously when attempting to deliver a heavy talk on
> quantum mechanics.  :-)

what
you don't take "The Uninvited Guest" seriously??
<g>

> Your avatar may have certain capabilities built into it (e.g. humanoid
> movement allowing it to dance), but a world owner may decide to
> limit what can be done in their own world. I can, for example, imagine the
> owner of a maze world wishing to disable the ability to fly so that people
> can't cheat.

currently one would use the VRML NavigationInfo node's type field

> I am not keen on feudal systems and hierachies in VR. This is
> what they do in ActiveWorlds and I am sure this is why it is
> so rife with petty jealousies and hatred.

hmmmm
do you think that
"user" [can gag others]
"expert" [can eject the unruly]
and "superuser" [can restart/stop system and maybe modify DB]
is too much?

I'd hate to see everyone able to "boot" others off
and yet I'd like some folks to be able to restart/stop the server
and maybe modify the database...

> >rights tied to user-in-a-place
> >[not to avatar]
>
> Not sure what is meant here...

sorry for the confusion...
what I am after here is
that the user should be able to change
what avatar they use in a give VNet scene
without their "rights" changing

I was thinking about one of the DB tables
with username as the key and containing
password and default avatar and [fill in the blank]
and another DB table
with username/world as the "composite key" and containing
last-avatar-used-in-this-WRL and [fill in the blank]

I'm trying to structure things so
one database (multiple tables) can manage
a unified user table and many VNet scenes

teleport from one WRL to another which the DB knows about

use a different avatar this time without changing default

etc etc

just thinking aloud
and wanting one DBMS to manage multiple scenes

> would be done... I am not sure. The server doesn't even need to open the
> window -- the java client on each machine could open the custom window on
> receipt of a defined signal (which could be part of the VNet protocol).

lemme see if the security model will allow this...
I honestly don't know  ;^}

> I am rapt more is happening on VNet.... slow though it is... wish I
> could help more.

sorry for the slow pace of things  ;^{
and
the discussion is a *big* help

jeffs

--
Jeff Sonstein
Assistant Professor
Department of Information Technology
Rochester Institute of Technology
----------------------------------------
                  http://ariadne.iz.net/
             http://www.it.rit.edu/~jxs/
  http://ariadne.iz.net/~jeffs/jeffs.asc
----------------------------------------
There are no bugs,
there are just undocumented features

Reply via email to