It seems to me that streaming animations would be relatively easy in the VOS
system. You could simply set up a listener to changes in the position and
orientation of the vertices/nodes of the model that's animating, and update
the values locally as they come in. Similar to how avatar movement is
propagated.

I think the larger discussion of animations is referring to how to store a
sequence of known animation moves, with intent to replay them later, within
the VOS object model. And whether that representation could be re-used for
other purposes as well.

Someone correct me if I'm wrong :)

Ken

----- Original Message ----- 
From: "James Wilkins" <[EMAIL PROTECTED]>
To: <vos-d@interreality.org>
Sent: Friday, December 01, 2006 12:31 AM
Subject: [vos-d] Animation comment


> I've been watching the VOS project for quite a while without commenting
> or participating, beyond getting it to compile once.  I'm very good at
> lurking.  ;)
>
> Anyway, have you considered supporting streaming animations in addition
> to pre-recorded ones?  One thing I've noticed about existing 3d
> environments is that making avatars move realistically is rather hard:
> you have to have all desired motions available, find the correct ones
> quickly, and activate the animations in the correct sequence and timing.
>
> It would seem much more natural to capture real motion using various
> devices like cameras, accelerometers, bend sensors, and so on, and
> translate this motion into actions of the 3d avatar in real time.  It
> would probably even be possible to translate simple mouse motions into
> gestures more spontaneous than those available with pre-recorded
animations.
>
> I realize that esoteric input devices are neither common nor readily
> available, and are not likely to be for some time, but it would be nice
> to have support for such built into VOS.
>
>
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> vos-d mailing list
> vos-d@interreality.org
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>


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