James Wilkins wrote: > Anyway, have you considered supporting streaming animations in addition > to pre-recorded ones? One thing I've noticed about existing 3d > environments is that making avatars move realistically is rather hard: > you have to have all desired motions available, find the correct ones > quickly, and activate the animations in the correct sequence and timing. > With the technology the end-user would likely have, the best way to do this is for the client to have a script that says "when object x is moving, activate it's walking animation." The key to getting smooth, realistic animations is to do as *much* as possible client-side. However fast networks get, it will *always* be quicker to load something off the hard disk than the network connection. > It would seem much more natural to capture real motion using various > devices like cameras, accelerometers, bend sensors, and so on, and > translate this motion into actions of the 3d avatar in real time. It > would probably even be possible to translate simple mouse motions into > gestures more spontaneous than those available with pre-recorded animations. > > I realize that esoteric input devices are neither common nor readily > available, and are not likely to be for some time, but it would be nice > to have support for such built into VOS. > It would indeed. Maybe it would only be feasible across really zippy (i.e. LAN or fibre-optic), but it's still a nice feature for when and if the hardware becomes available.
-sconzey
begin:vcard fn:Jonathan Jones n:Jones;Jonathan email;internet:[EMAIL PROTECTED] version:2.1 end:vcard
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