> if your physics - say bouncing boxes like my example - is performed in > it's own local coordinate space then it could be made consistent every > time - but I can't see how you would combine the rendering of this in > realtime with the rendering of the scene
I don't see why transforming from "physics simulation space" to world space for the purpose of rendering the frame is any more difficult than transforming from, say, a model's local coordinate system to world space. Ken _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d