> if your physics - say bouncing boxes like my example - is performed in
> it's own local coordinate space then it could be made consistent every
> time - but I can't see how you would combine the rendering of this in
> realtime with the rendering of the scene

I don't see why transforming from "physics simulation space" to world space
for the purpose of rendering the frame is any more difficult than
transforming from, say, a model's local coordinate system to world space.

Ken


_______________________________________________
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Reply via email to