On 2/13/07, Reed Hedges <[EMAIL PROTECTED]> wrote: > chris wrote: > > When I finish my thesis (soon!), I'll be looking for a open source 3D > > system I can modify and experiment with, so I'll have more to say > > then. > > It would be ideal if you were able to implement it as a CrystalSpace > plugin or patch or something, cause then it would work with VOS of course. > > Or maybe it can be done as a layer easily adapted to different engines?
I'll check out CrystalSpace later and try to assess how it could be done with that engine. If I get my way, these ideas will become a common architectural aspect in all engines :) but, from what I have read, and played with, you cannot easily adapt most engines from the outside or just with plugins. chris > > Reed > > > > _______________________________________________ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d > _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d