chris wrote: ...there's a global coordinate system, and a local rendering coordinate system...
So the main thing that you need to do, I guess, is represent your global coordinate system not with IEEE floating point numbers (doubles have the same problem, just further out), but with a fixed point representation (or string even), and be careful in converting them from that representation into IEEE floats but in the local viewpoint-centered rendering coordinate system. Right? Reed _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d