chris wrote:
...there's a global coordinate system, and a local rendering coordinate 
system...


So the main thing that you need to do, I guess, is represent your global 
coordinate system not with IEEE floating point numbers (doubles have the 
same problem, just further out), but with a fixed point representation 
(or string even), and be careful in converting them from that 
representation into IEEE floats  but in the local viewpoint-centered 
rendering coordinate system.

Right?

Reed


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