Rob Meyers wrote: >> I used to play Hero Quest! That game was great. I still have a boxful >> of plastic orcs lying around here somewhere... > Yeah, HeroQuest, I thought if I made a demo boardgame it better be something > that's actually fun to play. Chess didn't cut it. You just sent out a > message about demo worlds. I heartfully suggest the notion of a gamespace. > You walk in, see little stations that let you run various games, get to > start a game/join one, play, keeps track of your accomplishments, etc.
Cool, thanks. I added this idea to the Wiki. In VOS we can start simple by adding object dragging to Ter'Angreal and setting up a world with movable gamepieces. I'm also thinking of implementing a real simple "actions" MetaObject to be used by TerAngreal and Mesh which just suggests some messages to send to an object (maybe with parameters) when you click on it. A next stage would then be for game board to use those actions to manage itself (e.g. it would know about its game pieces and reset the game state for you). The next stage would be for the board to monitor the pieces and keep score, warn about illegal moves, etc. Maybe at this point, get it to automatically play against you (hook it in to gnuchess or gnugo for Chess and Go, for example). Then after that maybe represent valid moves using special Vobjects, and have the game validate moves and prevent you from making illegal moves. Reed _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d