>> Anyway, if they expected everyone to run in 32bit truecolour
>> in ultra high resolutions, they wouldn't have invented dithering
>> or antialiasing, would they?
This is beginning to sound very similar to the recent "drop floppies" thread
on AFB...

> Well, I don't know much about such, but personally I will consider such
> leftovers from a time when only low-resolution was available.
Yep. Just like VGA is still a standard on PCs for some people/developers
(well, you do kind of need to take it into account still!)

> requirement was increased to 1 MB, and a bit later a harddrive was also
> necessary. This naturally enabled the programmers to create other
> programs, because all of a sudden they no longer had that restriction. Now
> it no longer was of importance if it couldn't boot from a floppy - now it
> was alright if it could be installed on the HD. Didn't you have a HD, well
> tough luck, then you couldn't run that program.
To the point where I read recently that one of the UK Amiga suppliers is
giving away 170Meg hard drives with the Magic packs just to get people up
to speed...
(I've got several spare hard disks kicking around unused now, too... and an
accelerator for that matter!)

> Why can't the same apply to graphics cards? Why must all programs today be
> able to run on the obsolete AGA chip set? The AGA machines are 7 years old
> - it is certainly about time they are upgraded. When the AGA appeared in
> 1992 it was definitely an improvement, but no more than it brought us
> level with the PC's.

True - although actually at the time (and even now to an extent!) it was
vastly superior to what PCs had in some ways...

I think, ultimately this is a pointless argument.
People who upgrade to graphics cards will think AGA's obsolete. Those that
can't (or won't?!?) won't :-)

It's pretty much up to the software developers whether they consider it
important to continue supporting AGA, and I can't really believe there are
many out there who don't feel they NEED to support AGA...

Rob

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