Am Dienstag, 7. November 2006 21:08 schrieb Ari Johnson:
> On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > On Tuesday,  7 November 2006 at 13:05, Ari Johnson wrote:
> > > With a fresh subversion checkout, you cannot compile Warzone because
> > > there is no win32/Makefile.in file in the repository.  There are also
> > > currently crash bugs on MacOS that I am going to try to find time to
> > > track down, but hopefully someone knows what is going on with the
> > > win32 missing Makefile.in.
> >
> > Makefile.in should not be in the repository, it is created from
> > Makefile.am by running ./autogen.sh. Revision 464 added some mingw stuff
> > to the build system, the culprit being the added "win32" in SUBDIRS in
> > the main Makefile.am, which should probably enclosed in an "if MINGW32".
> > (If it serves any purpose. Looking at the diff for r464 it doesn't.
> > What's win32/warzone2100.o for and how is it generated?)
>
> Another problem was #include <malloc.h> in src/gateway.c.  I think
> that somewhere along the way we lost the configure.ac bits to find
> malloc.c and attach an appropriate -I to CFLAGS.  (My system has
> malloc.h, but it is not in /usr/include but rather a subdirectory of
> that one.)
I removed that looong ago, I think. :(
I'll check if there is an autoX way to find the correct -I flag...

> configure.ac still refers to win32/Makefile, but there is no
> win32/Makefile.am in the repository.  The only files in win32 that I
> get with a fresh checkout are Warzone.sln, Warzone.vcproj,
> warzone2100.ico, and warzone2100.rc.
Did I forgot to commit the file? :( Now fixed.

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