Am Dienstag, 7. November 2006 21:08 schrieb Ari Johnson: > On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote: > > On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote: > > > With a fresh subversion checkout, you cannot compile Warzone because > > > there is no win32/Makefile.in file in the repository. There are also > > > currently crash bugs on MacOS that I am going to try to find time to > > > track down, but hopefully someone knows what is going on with the > > > win32 missing Makefile.in. > > > > Makefile.in should not be in the repository, it is created from > > Makefile.am by running ./autogen.sh. Revision 464 added some mingw stuff > > to the build system, the culprit being the added "win32" in SUBDIRS in > > the main Makefile.am, which should probably enclosed in an "if MINGW32". > > (If it serves any purpose. Looking at the diff for r464 it doesn't. > > What's win32/warzone2100.o for and how is it generated?) > > Another problem was #include <malloc.h> in src/gateway.c. I think > that somewhere along the way we lost the configure.ac bits to find > malloc.c and attach an appropriate -I to CFLAGS. (My system has > malloc.h, but it is not in /usr/include but rather a subdirectory of > that one.) I removed that looong ago, I think. :( I'll check if there is an autoX way to find the correct -I flag...
> configure.ac still refers to win32/Makefile, but there is no > win32/Makefile.am in the repository. The only files in win32 that I > get with a fresh checkout are Warzone.sln, Warzone.vcproj, > warzone2100.ico, and warzone2100.rc. Did I forgot to commit the file? :( Now fixed.
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