Dennis Schridde schreef:
>> Yes I've also had some compile problems when trying to compile the trunk
>> on Windows (compiling trunk on GNU/Linux works alright). Instead I'm
>> currently compiling from the 2.0 branch this works (with considerably
>> less compiler errors, lots of warnings though).
>>     
> Would be interesting to know what these errors are. Otherwise I can't fix 
> them. ;)
>
> --Dennis
>   
I'm getting these errors when compiling with the Makefile.raw files.
I'll grab them together in a nice overview tomorrow morning or fix them
wherever I can. Haven't had any time yet to do so otherwise I would have.
> PS: The explanation of the win32/warzone2100.o file is correct. It is only 
> compiled and linked for MINGW32 and brings the icon and version info.
>
> I cut the patch nearly 1:1 from FreeCiv. I thought they might have done it 
> this way for a purpose, dunno which, though. (I had big problems trying to do 
> it myself, so this was the easiest solution.)
>
> --Dennis
>   
Sorry what do you mean with "the patch"? Also the format of those darn
windows resource files (win32/warzone2100.rc) is quite known to me, so
please shoot if you have a question (shoot that question I mean, don't
run WZ2100 to build droids just yet  ;-) ).

--
Giel

PS I love it how you sign your message twice (not the GPG thingy). ;-)

Attachment: signature.asc
Description: OpenPGP digital signature

_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to