Am Dienstag, 7. November 2006 23:42 schrieb Giel van Schijndel: > Dennis Schridde schreef: > >> Yes I've also had some compile problems when trying to compile the trunk > >> on Windows (compiling trunk on GNU/Linux works alright). Instead I'm > >> currently compiling from the 2.0 branch this works (with considerably > >> less compiler errors, lots of warnings though). > > > > Would be interesting to know what these errors are. Otherwise I can't fix > > them. ;) > > > > --Dennis > > I'm getting these errors when compiling with the Makefile.raw files. > I'll grab them together in a nice overview tomorrow morning or fix them > wherever I can. Haven't had any time yet to do so otherwise I would have. > > > PS: The explanation of the win32/warzone2100.o file is correct. It is > > only compiled and linked for MINGW32 and brings the icon and version > > info. > > > > I cut the patch nearly 1:1 from FreeCiv. I thought they might have done > > it this way for a purpose, dunno which, though. (I had big problems > > trying to do it myself, so this was the easiest solution.) > > > > --Dennis > > Sorry what do you mean with "the patch"? FreeCiv uses exact the same win32/Makefile.am since a few revisions and I adopted the other changes from that revision into src/Makefile.am, Makefile.am and configure.ac. So patch ~ commit.
> Also the format of those darn > windows resource files (win32/warzone2100.rc) is quite known to me, so > please shoot if you have a question (shoot that question I mean, don't > run WZ2100 to build droids just yet ;-) ). The RC isn't making any trouble. We got this since a while and it allways worked fine with MSVC and windres. What was causing me a headache was autotools... > PS I love it how you sign your message twice (not the GPG thingy). ;-) Anytime. ;)
pgp7BRv64ddKs.pgp
Description: PGP signature
_______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev