On Fri, 19 Jan 2007 19:40:08 -0500 Christian Ohm <[EMAIL PROTECTED]> 
wrote:
>On Friday, 19 January 2007 at 14:19, [EMAIL PROTECTED] wrote:
>> I got chance to play this wdgload utility Rodzilla sent, but I 
>have 
>> question on conversions.
>> 
>> I found a file called effects.wdg, and ran the wdgload on it, 
>and 
>> it made a zip file with the information in it.
>> 
>> There some files named strange like "bd486b8"  they seem to be 
>> binary?
>> I then happen to notice that is a pcx file???  Why strange names 
>
>> like that?
>
>Because WDGs don't contain the path/file names but identify files 
>only
>through hashes. One of the reasons to get rid of them.

Yes, you correct.  I found info on berlios list, and Qamly talks 
about hashes, and what a mess they were.


>
>> In zip is pie & pcx files now, so I need to convert to png then 
>> what about the pie? 
>> Do I convert those also, or something else needed to use?  
>
>Convert the PCX to PNG, and adjust the name in the PIE file.
>

Then how game know to use files?  If I understand what you say, you 
talk about direct replacement for current files correct?

What about some of these that use the hash for name?  How to tell 
game to use that  hash filename?  Does it not need to be defines 
someplace?

Also reading berlios, I think that this means that wrf files 
control what is loaded I think.
But how he convert the wrf files to do this?  Or was (is?) there a 
newer version of wdgload or something else that handles this?

I sent e-mail to Qamly's address in logs, that address, it didn't 
bounce, so I think account is still alive.  Maybe he can help?

I am trying to do gates mod to work with wz as small test for mods.
I think gates will be nice in wz!












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