On Sat, 20 Jan 2007 04:28:51 -0500 Troman <[EMAIL PROTECTED]> wrote: >Are you refering to the gate mod we did with Elric back in the >Pumpkin-2 >times? If yes it won't work without source changes unfortunately. >Gates would be very nice indeed and they do work well for human >players, but >it's difficult to make AI use it. Another difficulty is that as >far as I >remember Elric - author of the custom textures - prohibited using >any of his >work before leaving the team.
Yes, I guess that is the same one. I didn't know Elric said that. There wasn't any readme file or anything in the gates.zip file. I just wanted to see if it could be done. :) I wonder if Elric still is that way? Anyone got a e-mail address for him we can ask? > >Anyway here's the source: >http://user.supradigital.org/troman/mods/ it's a bit messy, but >probably >still better then the source extracted from wdg since it contains >correct >directory structure and correct filenames. Thanks! :D This will be a big help! > >BTW wrf files are not included into the final wdg file after >compilation, >they only contain instructions for wz and makewdg utility, so it's >a bit >difficult to reverse engineer wdg files. > >Troman > >From looking at the source as is now, it should be just a matter of telling the game to use these replacement wrf files instead of the original files. I do not see any code in the source files, so I wonder how they got them to open/close with no source code changes? I do not try original to see them work. I assume they work like other games gates? Concerned about your privacy? Instantly send FREE secure email, no account required http://www.hushmail.com/send?l=480 Get the best prices on SSL certificates from Hushmail https://www.hushssl.com?l=485 _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev