On 1/19/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Then how game know to use files? If I understand what you say, you talk about direct replacement for current files correct? What about some of these that use the hash for name? How to tell game to use that hash filename? Does it not need to be defines someplace? Also reading berlios, I think that this means that wrf files control what is loaded I think. But how he convert the wrf files to do this? Or was (is?) there a newer version of wdgload or something else that handles this? I sent e-mail to Qamly's address in logs, that address, it didn't bounce, so I think account is still alive. Maybe he can help? I am trying to do gates mod to work with wz as small test for mods. I think gates will be nice in wz!
you need to modify the sp/mp piestats.wrf located in wrf/ or mp/wrf/ for example,to make the game load 'mypie.pie' in structs folder: 1.find 'directory "structs"' in piestats.wrf 2.add 'file IMD "mypie.pie"' between 'directory "structs"' and the next 'directory "somefolder"' line
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