2009/4/23 Christian Ohm <chr....@gmx.net>: > I don't like it much, either. But this was possible by deleting 18 bytes, > and its NOT MONOSPACE, which changes the look from ugly to ok (I hope we can > agree on that, except perhaps the person who chose the mono font). That's > enough for me (until we find a good free sans serif font we can all agree > upon).
Oh, I agree we should do it. I'm just saying we should keep looking for something better. Do you think DejaVu Sans is better, or DejaVu Sans Bold? > I think that's fontconfig's doing. I don't know how that works on Windows, > but it should be possible to use a private font directory (but then you don't > have fallback fonts, and the included font(s) have to provide all needed > glyphs). So how exhaustive is DejaVu Sans? > [Colored cursors] > Really? I enabled them and noticed nothing. Haven't played much since then > though, only short testing. Yeah, well, I have a reasonably specced: 2.4 GHz Core 2 Quad 6 GB RAM GeForce 8800 GT And colored cursors still provide a noticeable performance hit. I can't stand cursor lag. I might be more sensitive to it than most, though. > Not for me, or do we have an untrap cursor hotkey (the trap cursor workaround > being alt-enter)? Alt-Enter doesn't work on Windows, and I don't think it works on OSX either. LogoKey and Alt+Tab work for "untrap cursor" in Windows, and so does Esc. I'm guessing at least Esc and Alt+Tab should work in Linux. Cmd+Tab doesn't work in full-screen mode in Mac OS X, which is really annoying, but I don't know about windowed mode. > How about changing the config directory for trunk to .warzone2100-trunk > instead? Works for me. 2009/4/23 bugs buggy <buginato...@gmail.com>: > I am not sure it is fontconfig, freetype, or QuesoGLC. I just know > that I can't duplicate it, and I don't have vista to really see what > lib is responsible. > I just know that we don't do anything wrong in the codebase, so the > problem should be reported upstream. To who, I dunno, but the above > listed ones are prime suspects. "Blame upstream" seems to be mostly an OSS thing. Have you ever worked in proprietary software? If upstream has a problem, they're unlikely to fix it, so you work around it. I mean, do we want to make the best RTS in a theoretical world where upstream is always perfect, or do we want to make the best RTS on Earth? > [Texture resolution] Again, no, that is way too big. 128 or 256 should be > default. 2048 in trunk is the equivalent of 128 or so in 2.2. Seriously. Compare 128 in 2.2 with 128 in trunk. 2.2 will look sharp, and trunk will look _ridiculously_ blurry. - Zarel _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev