On 5/8/09, Per Inge Mathisen <per.xx...@gmail.com> wrote: > On Fri, May 8, 2009 at 8:05 AM, Zarel <zare...@gmail.com> wrote: > > BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and > > 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard > > that BecomePrey is overall a much better AI than Aiv - many have > > mentioned that BecomePrey is hard to beat at the lowest settings, > > while Aiv can be beaten by spamming flamers on lowest pretty easily. > > > Note that these "balance" issues have almost entirely to do with the > given selection of droid templates that each AI has, and almost > nothing whatsoever to do with the AI script code itself. > > Changing the droid templates for an AI script is pretty trivial. If > the templates for AIV are so bad (which sounds quite probable), we can > just replace them with the templates for trunk AI. > > > - Per
Yes, it is trivial, but since so much has been changed in terms of the 'rebalance', I am not ever sure the original templates would be of any use. It would have to be a custom job. _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev