The attempt to do a partial merging of Qt branch into master ran into some problems that required major surgery of master in order to work. The question was posed if we should be spending so much time fixing up master, when we could just be focusing our efforts on making the Qt branch work instead. That is, merge Qt branch into master and go full steam ahead.
I now think this is the way to go. This will have some consequences, like not being able to aim for a stable release from master in a while, but if we are serious about the map renderer needing a rewrite first anyway, that is what we would be looking at at any rate. So this is the plan I suggest then: * We merge Qt branch into master immediately. * First order of priority is to convert over to a new savegame and map format. I am working on this, but I need help, especially with review, evaluation and testing. * We need a way for users to convert old maps to the new format. I will write a command-line app to do it, and Fastdeath has offered to set up a php service for it, using that app. * Once a new map format is ready, we can start experimenting with a new map renderer. Of course, these things go together, so I assume that the new map format will have a few revisions before it is stabilized. * The new map renderer should use shaders, but not require as much hardware as the current. Consider this statement ironical? Only if you have made a habit out of thinking that poor drivers mean weak hardware. But lots of recent weak/cheap hardware now have quite decent OpenGL ES 2 drivers. The new map renderer needs to be fast, maintainable, and extensible. * Meanwhile, we also need to get rid of the old scripting system, and I am on the way there with the QtScript port. I am hoping that I can concentrate on this, while someone else have a go at the map renderer. This task does not need to be finished before stable release, but the new script API should be stable by then. * QtGame (support for resolution changing) needs to be finished. * Finally, we should be looking at utilizing Qt for making a new GUI, like we were thinking with betawidget. This task also does not need to be finished before stable release. Other items that would be nice to have before a stable release: * Login support for the game and masterserver. * Observers. * Replay. * Support for adding additional campaigns (in menu, as mod without screwing up original campaign). Ok, comments. - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev