Would this be simplify as in tidy up existing code, get down to a simple subset of required functionality, and maybe abstracting the (E)GL part?
Or are you considering a simplification by just saying it will be EGL version X, and OpenGL version Y from now on and nothing else? Steve "Harry" Coul [email protected] On Feb 9, 2014, at 2:59 PM, Dean Jackson <[email protected]> wrote: > Hi floks. > > I’m looking into simplifying our WebGL code, particularly our > GraphicsContext3D implementations. Apple uses either the OS X or iOS OpenGL > backend for its ports, but it isn’t clear to me what backend the other ports > are using. > > Could the other port developers please reply to let me know how you’re > accessing OpenGL? > > Thanks, > > Dean > > _______________________________________________ > webkit-dev mailing list > [email protected] > https://lists.webkit.org/mailman/listinfo/webkit-dev _______________________________________________ webkit-dev mailing list [email protected] https://lists.webkit.org/mailman/listinfo/webkit-dev

