On 10 Feb 2014, at 9:27 am, Steven Coul (scoul) <[email protected]> wrote:

> 
> Would this be simplify as in tidy up existing code, get down to a simple 
> subset of required functionality, and maybe abstracting the (E)GL part?
> 
> Or are you considering a simplification by just saying it will be EGL version 
> X, and OpenGL version Y from now on and nothing else?

No, I was just hoping there was a chance to reduce the number of 
implementations, but it seems they are all actively used.

There might still be an opportunity to collect shared functionality (Alex 
mentioned Windows) but that was the existing design goal anyway, so it would be 
minor changes if any.

Thanks to everyone who responded.

Dean

> 
> 
> Steve "Harry" Coul
> [email protected]
> 
> 
> 
> On Feb 9, 2014, at 2:59 PM, Dean Jackson <[email protected]> wrote:
> 
>> Hi floks.
>> 
>> I’m looking into simplifying our WebGL code, particularly our 
>> GraphicsContext3D implementations. Apple uses either the OS X or iOS OpenGL 
>> backend for its ports, but it isn’t clear to me what backend the other ports 
>> are using.
>> 
>> Could the other port developers please reply to let me know how you’re 
>> accessing OpenGL?
>> 
>> Thanks,
>> 
>> Dean
>> 
>> _______________________________________________
>> webkit-dev mailing list
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> 

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