Follow-up Comment #9, bug #9994 (project wesnoth):

on wesnoth 1.3.8 again, after doing this very ugly modification

game_events.cpp
-               if (!handle_event_command(event_info, *item.first,
vconfig(item.second), mutated)) {
-                       skip_messages = true;
-               }
-               else {
-                       skip_messages = false;
-               }
+               skip_messages = false;


then Wesbowl does not crash but of course there is no ball, but at least i
got somewhere.

and on Team Survival i removed everything inside
else if(cmd == "store_unit").. and it doesn't crash anymore.

i hope those would maybe help a little.

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