Follow-up Comment #9, bug #9994 (project wesnoth):
on wesnoth 1.3.8 again, after doing this very ugly modification
game_events.cpp
- if (!handle_event_command(event_info, *item.first,
vconfig(item.second), mutated)) {
- skip_messages = true;
- }
- else {
- skip_messages = false;
- }
+ skip_messages = false;
then Wesbowl does not crash but of course there is no ball, but at least i
got somewhere.
and on Team Survival i removed everything inside
else if(cmd == "store_unit").. and it doesn't crash anymore.
i hope those would maybe help a little.
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