URL:
<http://gna.org/bugs/?14425>
Summary: Kromph dies always, even without having heard
voices
Project: Battle for Wesnoth
Submitted by: ronnystandtke
Submitted on: Freitag 02.10.2009 um 10:31
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.5
Operating System: any
_______________________________________________________
Details:
In the scenario "Blood is Thicker than Water" of the campaign "Under the
Burning Suns" the monster Kromph will start hearing voices from Eloh, turns
into an enemy one turn later and collapses when Eloh is gone.
The strange thing is that Kromph also collapses even when Eloh is defeated
before he even started hearing voices (in turn 20). To reproduce the problem
you can load the attached savegame and kill Eloh.
Kromph should either survive if one manages to defeat Eloh before he turns
into an enemy or (if he is supposed to die definitely in this scenario) he
should hear the voices and turn into an enemy just before Eloh disappears
after defeat and collapse right afterwards (all in one single chain of
actions).
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Freitag 02.10.2009 um 10:31 Name: Kromph.gz Size: 95kB By:
ronnystandtke
<http://gna.org/bugs/download.php?file_id=6862>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?14425>
_______________________________________________
Nachricht geschickt von/durch Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs