URL:
<http://gna.org/bugs/?16361>
Summary: Replays using [filter_vision] and 'Delay Shroud
Updates' can break
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Thursday 08/05/10 at 12:31
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Replays
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: all
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Details:
Replays don't know when the player had used the DSU option, so
[filter_vision] can produce different results when a replay is played.
For example, the player might toggle DSU on, then trigger an event which
checks whether enemy unit X is visible or not using [filter_vision]. The
result can be different when playing back a replay, because the replayed move
might uncover enemy unit X whereas the in-game action won't because of DSU.
Sapient suggested that one approach to fixing that would be to record all
togglings of DSU in the replay data.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?16361>
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