URL:
<http://gna.org/bugs/?16363>
Summary: Lag when beginning animations if animations have
lots of frames
Project: Battle for Wesnoth
Submitted by: elvish_pillager
Submitted on: Thursday 08/05/2010 at 15:11
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.8.3
Operating System: Ubuntu
_______________________________________________________
Details:
I've been using WML to create units with 80+ separate animations, which are
understandably laggy. What seems unusual is that when I increase the number
of *frames* in each of those animations by a lot, without increasing the
number of animations, there's still a significant increase in the lag when
starting animations (an increase over the situation with 80 simple
animations, that is.)
There doesn't seem to be an unusual amount of lag in the actual animations -
only before an animation begins.
The attached savefile illustrates such a situation: attack the wolf with the
wraith to observe the lag.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Thursday 08/05/2010 at 15:11 Name: animation_lag_example_save.gz
Size: 194kB By: elvish_pillager
<http://gna.org/bugs/download.php?file_id=9702>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?16363>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs