URL:
  <http://gna.org/bugs/?16363>

                 Summary: Lag when beginning animations if animations have
lots of frames
                 Project: Battle for Wesnoth
            Submitted by: elvish_pillager
            Submitted on: Thursday 08/05/2010 at 15:11
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.3
        Operating System: Ubuntu

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Details:

I've been using WML to create units with 80+ separate animations, which are
understandably laggy. What seems unusual is that when I increase the number
of *frames* in each of those animations by a lot, without increasing the
number of animations, there's still a significant increase in the lag when
starting animations (an increase over the situation with 80 simple
animations, that is.)

There doesn't seem to be an unusual amount of lag in the actual animations -
only before an animation begins.

The attached savefile illustrates such a situation: attack the wolf with the
wraith to observe the lag.



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File Attachments:


-------------------------------------------------------
Date: Thursday 08/05/2010 at 15:11  Name: animation_lag_example_save.gz 
Size: 194kB   By: elvish_pillager

<http://gna.org/bugs/download.php?file_id=9702>

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