CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <[EMAIL PROTECTED]> 05/01/22 19:59:59
Modified files:
src : playlevel.cpp
Log message:
Set turn_number so that it is meaningful when the first turn starts.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.169&tr2=1.170&r1=text&r2=text
Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.169 wesnoth/src/playlevel.cpp:1.170
--- wesnoth/src/playlevel.cpp:1.169 Sat Jan 22 10:47:16 2005
+++ wesnoth/src/playlevel.cpp Sat Jan 22 19:59:59 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.169 2005/01/22 10:47:16 silene Exp $ */
+/* $Id: playlevel.cpp,v 1.170 2005/01/22 19:59:59 silene Exp $ */
/*
Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -446,7 +446,8 @@
if(first_human_team != -1) {
clear_shroud(gui,status,map,gameinfo,units,teams,first_human_team);
LOG_NG << "b " << (SDL_GetTicks() - ticks) << "\n";
-
gui.scroll_to_tile(map.starting_position(first_human_team+1).x,map.starting_position(first_human_team+1).y,display::WARP);
+
gui.scroll_to_tile(map.starting_position(first_human_team + 1).x,
+
map.starting_position(first_human_team + 1).y, display::WARP);
LOG_NG << "c " << (SDL_GetTicks() - ticks) << "\n";
}
@@ -475,6 +476,7 @@
events::raise_draw_event();
if(!loading_game) {
game_events::fire("start");
+
game_events::set_variable("turn_number", "1");
}
gui.draw();