CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     David White <[EMAIL PROTECTED]> 05/01/29 04:13:18

Modified files:
        src            : playlevel.cpp 

Log message:
        fixed bug where sometimes a cursor other than the normal cursor could 
remain after a scenario

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.172&tr2=1.173&r1=text&r2=text

Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.172 wesnoth/src/playlevel.cpp:1.173
--- wesnoth/src/playlevel.cpp:1.172     Fri Jan 28 08:21:22 2005
+++ wesnoth/src/playlevel.cpp   Sat Jan 29 04:13:17 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.172 2005/01/28 08:21:22 ettin Exp $ */
+/* $Id: playlevel.cpp,v 1.173 2005/01/29 04:13:17 Sirp Exp $ */
 /*
    Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -118,7 +118,10 @@
                config* level, CVideo& video,
                game_state& state_of_game,
                const std::vector<config*>& story)
-{
+{
+       //guarantee the cursor goes back to 'normal' at the end of the level
+       const cursor::setter cursor_setter(cursor::NORMAL);
+
        const int ticks = SDL_GetTicks();
        LOG_NG << "in play_level()...\n";
 


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