CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <[EMAIL PROTECTED]> 04/10/02 15:33:01
Modified files:
src : playlevel.cpp
Log message:
made it so AI allies update shroud/fog at the end of their turn
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.153&tr2=1.154&r1=text&r2=text
Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.153 wesnoth/src/playlevel.cpp:1.154
--- wesnoth/src/playlevel.cpp:1.153 Mon Sep 13 03:16:19 2004
+++ wesnoth/src/playlevel.cpp Sat Oct 2 15:33:01 2004
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.153 2004/09/13 03:16:19 Sirp Exp $ */
+/* $Id: playlevel.cpp,v 1.154 2004/10/02 15:33:01 Sirp Exp $ */
/*
Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -594,6 +594,8 @@
util::scoped_ptr<ai_interface>
ai_obj(create_ai(team_it->ai_algorithm(),ai_info));
ai_obj->play_turn();
+ gui.recalculate_minimap();
+
clear_shroud(gui,status,map,gameinfo,units,teams,player_number-1);
gui.invalidate_unit();
gui.invalidate_game_status();
gui.invalidate_all();