Hmm, maybe it would be possible to implement this via an option in the graphics menu? This way we would have no problem if it really is a little slower. It is mainly need on big screens and most users that use big screens also do have rather fast machines. (>500MHz) When we make it an option the users are able to turn it off. Then there would be no problem even if we used trilinear interpolation. For users that think it is too slow it would be easy to deactivate it. Greets, Nils Kneuper aka Ivanovic
- [Wesnoth-dev] bilinear image interpolation v0.2 [patch] Jeff Breidenbach
- Re: [Wesnoth-dev] bilinear image interpolation v0.2 ... jeremy . rosen
- Re: [Wesnoth-dev] bilinear image interpolation v... Jeff Breidenbach
- Re: [Wesnoth-dev] bilinear image interpolati... Nils Kneuper
- Re: [Wesnoth-dev] bilinear image interpo... David Philippi
- Re: [Wesnoth-dev] bilinear image in... Isaac Clerencia
- Re: [Wesnoth-dev] bilinear imag... David Philippi
- Re: [Wesnoth-dev] bilinear image in... Yann Dirson
- Re: [Wesnoth-dev] bilinear image interpo... jeremy . rosen
- Re: [Wesnoth-dev] bilinear image in... John McNabb
- Re: [Wesnoth-dev] bilinear image in... Jeff Breidenbach
- Re: [Wesnoth-dev] bilinear imag... Jérémy Rosen