So that's where the damage dialog and undo come in. You don't know the exact values for each skirmish in your head. For an user it's important to have a rough number which is correct and in such a corner case you'll look into the damage dialog.
That's not always an option. Perhaps you need to kill a unit to get to the unit you want to kill. Also, that doesn't work when you consider your enemy's counterattack.
Computing exact numbers isn't realistic anyways - traits and most important resistance of certain units already create to much variations.
In MP games I do compute them by hand. Laurent Birtz _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev