Patrick Parker wrote:
The current damage formula is damage = (((base_damage || SET) + ADD_1 + ADD_2) * CMUL_1 * CMUL_2 * (1.0 + ToD + Leadership)) * FMUL_1 * FMUL_2I'm not sure if there was a typo in your formula, but it appears that CMUL and FMUL are associative equivalents.
You're right. Some time ago CMUL were before ADD, and it did make a difference.
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