Patrick Parker wrote:



The current damage formula is
damage = (((base_damage || SET) + ADD_1 + ADD_2) * CMUL_1 * CMUL_2 *
    (1.0 + ToD + Leadership)) * FMUL_1 * FMUL_2


I'm not sure if there was a typo in your formula, but it appears that CMUL and FMUL are associative equivalents.

You're right. Some time ago CMUL were before ADD, and it did make a difference.
Last minute change...


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