Patrick Parker wrote:
The current damage formula is
damage = (((base_damage || SET) + ADD_1 + ADD_2) * CMUL_1 * CMUL_2 *
(1.0 + ToD + Leadership)) * FMUL_1 * FMUL_2
I'm not sure if there was a typo in your formula, but it appears that
CMUL and FMUL are associative equivalents.
You're right. Some time ago CMUL were before ADD, and it did make a
difference.
Last minute change...
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